Space Engineers Feedback

Pharap

Log Date
Idea #1072 commented 15/10/17 23:38
Idea 'Make GPS signals obtained from LCDs visible on HUD by default.' voted with 1 votes 15/10/17 23:27
Idea #1035 commented 15/10/17 19:30
Idea #872 commented 11/10/17 18:44
Idea 'Document the Scripting and Mod APIs!' voted with 1 votes 10/10/17 21:55
New idea created: Document the Scripting and Mod APIs! 10/10/17 21:55
Idea #469 commented 10/10/17 21:31
Idea #872 commented 10/10/17 21:28
Idea #576 commented 10/10/17 21:22
Idea #1032 commented 10/10/17 21:15
Idea #836 commented 05/10/17 01:04
Idea #972 commented 05/10/17 01:02
Idea #556 commented 28/09/17 16:06
Idea #556 commented 27/09/17 23:26
Idea #749 commented 26/09/17 17:16
Idea #80 commented 25/09/17 12:01
New idea created: Ability to group/sort suits/skins (cosmetics) so it's easier to find sets 22/09/17 03:33
Idea #820 commented 22/09/17 03:22
Idea #729 commented 19/09/17 21:01
Idea #556 commented 18/09/17 11:27
Idea #729 commented 18/09/17 11:14
New idea created: Add Option To Reduce Brightness/Glare From Welders And Gridners 18/09/17 11:09
Idea 'Add missing API to Ore Detector' voted with 1 votes 18/09/17 03:29
Idea #48 commented 18/09/17 03:28
New idea created: First Aid Kits 18/09/17 01:54
Idea #20 commented 18/09/17 00:54
Idea #20 commented 17/09/17 17:38
Idea #637 commented 16/09/17 13:55
Idea #628 commented 16/09/17 13:50
Idea #32 commented 15/09/17 20:29
Idea #32 commented 15/09/17 20:29
Idea #523 commented 15/09/17 02:50
Idea #158 commented 14/09/17 23:14
Idea 'Folder Hierarchy for Blueprints menu ' voted with 2 votes 14/09/17 23:13
Idea 'It's time for SE to graduate from the Sandbox mode. Please add reasons for us to explore space and planets. Add generated bases/temples/derelict ships/etc.' voted with 1 votes 14/09/17 23:12
Idea #102 commented 14/09/17 23:11
Idea #20 commented 14/09/17 23:10
Idea 'Create a trader and/or security faction for the cargo ships and military ships seperate to the pirate faction for the attack ships' voted with 2 votes 14/09/17 23:08
Idea #65 commented 14/09/17 23:07
Idea 'Biological needs for Engineer' voted with 1 votes 14/09/17 23:01
Idea #58 commented 14/09/17 23:00
Idea #32 commented 14/09/17 22:57
Idea 'LCD in cockpits and flightseat' voted with 3 votes 14/09/17 22:56
Idea #13 commented 14/09/17 22:55
Idea 'Batteries And Removable Power Cells' voted with 2 votes 14/09/17 22:52
Idea 'Expanded NPCs' voted with 3 votes 14/09/17 22:50
Idea #24 commented 14/09/17 22:49
Idea 'Reinstate Ladders' voted with 3 votes 14/09/17 22:47
Idea 'Reactor Hitbox Extends Past Model/Bounding Box' voted with 1 votes 14/09/17 22:16
Idea #419 commented 14/09/17 22:16
Idea #442 commented 14/09/17 22:16
Idea #80 commented 14/09/17 22:14
Idea 'It's time for SE to graduate from the Sandbox mode. Please add reasons for us to explore space and planets. Add generated bases/temples/derelict ships/etc.' voted with 2 votes 14/09/17 22:05
Idea #437 commented 14/09/17 22:04
Idea 'Jump Drive: Non-Seated Characters inside of Ship Bounding-Box / Bounding-Ellipisoid included in jump.' voted with 3 votes 14/09/17 22:02
Idea 'Add OrientedBoundingBox to Sandbox.ModAPI.Ingame.MyDetectedEntityInfo' voted with 3 votes 14/09/17 22:02
New idea created: Add OrientedBoundingBox to Sandbox.ModAPI.Ingame.MyDetectedEntityInfo 14/09/17 22:01