Space Engineers Feedback

All Started ideas
IDEA VOTES COMMENTS DATE AUTHOR
0
Votes
Considered
uses higher Metric Prefixes (Mm, Gm)
instead of seeing a waypoint 1400 km away it should be 1.4 Mm (Megameter), or if even higher (aka 1600 Mm) it should be 1.6 Gm. i mean this IS a space themed game, and space is huge and works with a l... 21/06/0018 14:07


0
Votes
Considered
Switch Tabs messes with the Inventory Tab
When you go from any other tab (Info, Production, Control Panel, etc) to the Inventory tab it will only show the Inventory you are currently looking at instead of the List of Inventories in the Conv-S... 21/06/0018 16:55


3
Votes
Considered
Ship security
I feel the role play / immersion factor could be improved. My dream would be an role play server, where you spawn on an indestructible station, and are given a room and hanger for yourself and som... 15/09/0017 03:31


7
Votes
Considered
Single buttons / levers
I love the idea of using buttons to control things, but I find it cumbersome to have a panel with 3 of them, and I cannot mount them on a wall or the like. I propose place able buttons, switches,... 15/09/0017 03:33


0
Votes
Considered
Airlock block
I find it a bit cumbersome to create airlocks, as well as it being greatly affected by lag. I propose a couple blocks, that when placed together, interact like an airlock. A player would inter... 15/09/0017 03:36


1
Votes
Considered
Power priority for blocks
I have always found it odd that if you have too many blocks drawing power, the entire ship turns off. I find this very unrealistic. Most modern systems have power load balancing and prioritization... 15/09/0017 03:44


0
Votes
Considered
Spade hazards
I feel the number of game hazards are not very diverse, especially in their preparation. I propose a few new properties for the player, and a few new hazards. I propose the idea of radiation,... 15/09/0017 03:51


3
Votes
Considered
Teleporter
While I understand the realism intended for space engineers, I feel teleporters (considering jump drives are a thing) wouldn't be too far off. These would essentially just jump a player between tw... 15/09/0017 03:55


0
Votes
Considered
Show Cockpit Health
It's a simple feature. The basic idea is that while inside of a cockpit, the amount of health/armor left inside said cockpit should be shown to the player. This should give pilots more information in... 21/09/0017 22:27


0
Votes
Considered
RDAV's Fleet Command and what it says about the community
For those of you who don't know, RDAV's Fleet Commands MkII is a blueprint available on the steam workshop. Using the modules on the given blueprints, you can create ships that can controlled in a man... 16/10/0017 17:37