All Started ideas
Don't Kill Players Who Log Off
When a player disconnects and reconnects to a multiplayer server, they are forced to respawn and drop their items. This mechanic is, as far as I know, rare among survival games. In Minecraft, players...
Dedicated server multithreading
Add (or improve if it's already there) multithreaded processing for dedicated servers.
I have a dual, quad core xeon server with a total of 8 cores providing 16 logical CPU's. It's very saddening...
Faction selection at respawn menu
One of the prime problems with playing together with friends in a new world is the current way allies want to group up together at the start of a game or entry into a server.
Currently, one person...
Save Player Inventory
Me and everyone else have lost countless hours of production due to our players inventory being deleted on log out. I just got disconnected from the server Ive been on for hours through no fault of m...
Easy Server Interfaces / Admin Controls
Hello, my friends.
I am the admin of newborn Dedicated Server (DS) and I'm having some problems. Reading Foruns and other SE communities content areas, I saw lots of peoplpe with related problems....
Retain inventory on server crash (not logoff)
I can understand the preference for using cryopods instead of retaining inventory on log off. However, server crashes are not controllable by the player, so it is unreasonable to expect players to go...
More people in multiplayer
You guys have released 3 major updates since the last time I played. 2 of them were specifically focused on performance. Yet still no servers are even offering more than 20 connections and playing o...
Unmerged grids rubberband back together
Have had the issue twice in Multiplayer on Dedicated server.
Merge Ship to Station via merge Blocks. Later on I unmerged the ship from the station and flew away to drill/etc, idk what triggers it but...
Undo Changes to Jetpack acceleration.
The jetpack acceleration was pretty much perfect until it was changed in the big physics update- now acceleration is much, much too fast and results in increased deaths from 'gentle' collisions, and m...