All Planned ideas
uses higher Metric Prefixes (Mm, Gm)
instead of seeing a waypoint 1400 km away it should be 1.4 Mm (Megameter), or if even higher (aka 1600 Mm) it should be 1.6 Gm. i mean this IS a space themed game, and space is huge and works with a l...
Switch Tabs messes with the Inventory Tab
When you go from any other tab (Info, Production, Control Panel, etc) to the Inventory tab it will only show the Inventory you are currently looking at instead of the List of Inventories in the Conv-S...
I feel the role play / immersion factor could be improved.
My dream would be an role play server, where you spawn on an indestructible station, and are given a room and hanger for yourself and som...
Single buttons / levers
I love the idea of using buttons to control things, but I find it cumbersome to have a panel with 3 of them, and I cannot mount them on a wall or the like.
I propose place able buttons, switches,...
I find it a bit cumbersome to create airlocks, as well as it being greatly affected by lag.
I propose a couple blocks, that when placed together, interact like an airlock.
A player would inter...
Power priority for blocks
I have always found it odd that if you have too many blocks drawing power, the entire ship turns off.
I find this very unrealistic. Most modern systems have power load balancing and prioritization...
I feel the number of game hazards are not very diverse, especially in their preparation.
I propose a few new properties for the player, and a few new hazards.
I propose the idea of radiation,...
While I understand the realism intended for space engineers, I feel teleporters (considering jump drives are a thing) wouldn't be too far off.
These would essentially just jump a player between tw...
Show Cockpit Health
It's a simple feature. The basic idea is that while inside of a cockpit, the amount of health/armor left inside said cockpit should be shown to the player. This should give pilots more information in...