Space Engineers Feedback

All Planned ideas
IDEA VOTES COMMENTS DATE AUTHOR
106
Votes
Planned
Tech Tree Plz!!!!!
A tech tree needs to be implemented starting out with everything in game is a little boring. Having some sort of research or tech gathering would improve the game and make it more challenging. 15/09/0017 05:14


66
Votes
Planned
Never Lock 3rd Person Camera into 1st Person Cockpit View
When the game can't find a position for the third-person camera, it locks the camera into first-person view in the cockpit. This should never happen. Once the camera is locked into cockpit view, t... 26/08/0017 01:26


51
Votes
Planned
Realistic light falloff
The current system for lights where the user can change the radius, intensity, and falloff independently is quite unrealistic, never mind the formula used for falloff is nothing at all like real life.... 03/09/0017 22:58


49
Votes
Planned
multiplayer survivability due to lag
So far as I can tell, multiplayer servers assume the player to be continuously actively moving in a given direction if that player sends a movement command (by pressing WASD, for example) until such t... 17/08/0017 20:16


40
Votes
Planned
Better explosion
i think u should make explosions have better quality so they would not be just a red pixel ball, maybe some particles flying away and leaving a smoke line behind, and etc hope u listen me and keep d... 26/08/0017 10:40


37
Votes
Planned
Ownership inheritance - Wheels, Rotor Heads and Piston Heads
At this time, all wheels on suspensions, rotor heads and piston heads show up in the Space Master entity lists as unowned, and a default Large Grid #### or Small Grid #### designation. This makes it... 17/08/0017 22:25


28
Votes
Planned
Faction selection at respawn menu
One of the prime problems with playing together with friends in a new world is the current way allies want to group up together at the start of a game or entry into a server. Currently, one person... 26/08/0017 03:01


14
Votes
Planned
Major issue with Inventory API and small conveyors
Using IngameAPI's IMyInventory.TransferTo() and .TransferFrom(), you can transfer "large" items (missiles, steel plates, large steel tubes) between small ship containers which are connected only by sm... 06/08/0017 13:05


8
Votes
Planned
Bring back the quotes to the load screen.
I miss the quotes that were in the load screens. I do enjoy the tips in the load screens but may be they could alternate between tops and quotes. As for that backgrounds just use screenshots from the... 19/09/0017 22:41


8
Votes
Planned
Initial Game Launch is increasingly slow
I've noticed since the last major update (the parachute update) that it is taking almost 5 minutes for my game to launch. During this processes I get a nasty buzzing sound and the steam overlay seems... 24/08/0017 19:42