All Planned ideas
Tech Tree Plz!!!!!
A tech tree needs to be implemented starting out with everything in game is a little boring. Having some sort of research or tech gathering would improve the game and make it more challenging.
Realistic light falloff
The current system for lights where the user can change the radius, intensity, and falloff independently is quite unrealistic, never mind the formula used for falloff is nothing at all like real life....
multiplayer survivability due to lag
So far as I can tell, multiplayer servers assume the player to be continuously actively moving in a given direction if that player sends a movement command (by pressing WASD, for example) until such t...
i think u should make explosions have better quality so they would not be just a red pixel ball, maybe some particles flying away and leaving a smoke line behind, and etc
hope u listen me and keep d...
Faction selection at respawn menu
One of the prime problems with playing together with friends in a new world is the current way allies want to group up together at the start of a game or entry into a server.
Currently, one person...
Major issue with Inventory API and small conveyors
Using IngameAPI's IMyInventory.TransferTo() and .TransferFrom(), you can transfer "large" items (missiles, steel plates, large steel tubes) between small ship containers which are connected only by sm...
Bring back the quotes to the load screen.
I miss the quotes that were in the load screens. I do enjoy the tips in the load screens but may be they could alternate between tops and quotes. As for that backgrounds just use screenshots from the...
Initial Game Launch is increasingly slow
I've noticed since the last major update (the parachute update) that it is taking almost 5 minutes for my game to launch. During this processes I get a nasty buzzing sound and the steam overlay seems...