All Considered ideas
Parachutes not needing power
Have parachutes not need power to activate. This means they can actually be used for far more purposes, including emergencies where the most likely is loss of power.
If it's seen as unbalanced, inc...
Modded small ship gatling gun type weapons not fireing
Most if not all small ship gatling gun type weapons downloaded from the workshop fail to fire, they function perfectly otherwise, accepting modded ammo, building correctly etc. All methods of firing t...
If LCDs had (semi)transparent backgrounds and could be stacked closer together in a single m^3, one would have a crude holographic display. Keen could do much better, I'm sure, and make a dedicated bl...
Component Withdrawal Block
Add a block that when connected to a ships conveyor grid acts like a ATM for the ship in a sense that only allows for the withdrawals of items from connected cargo containers. All it displays is a lis...
Internal management/upgrade in blocks
Instead thinks have only external upgrades, a internal upgrade would be good.
You build a internal component and substitute other at a interface. Changing only the block attributes
It help with:
Cockpit Seat Yes / Cockpit Block No
Instead a giant block of cockpit, we need only the seat with a small bound box.
We are builders before anything.
I do not think players like to be stuck with 2 block options, so why not let us build...
In the forums there has been some suggestions about this, but i noticed it wasn't suggested in this medium where it should.
As you might now hosting a server takes a lot of time and effort...
Reactor Hitbox Extends Past Model/Bounding Box
The current reactor hitbox extends past the reactor model itself, and beyond the bounding box. This causes interferences with moving parts near the reactor to the point that even blast door blocks can...