All Considered ideas
My idea covers a broader topic. But I feel there is too much distance between the 2 shop types. Small ships are great for fighters and large ships are great for battle and refining and what not, but...
objective born gameplay goals and more goals
-objective based gameplay consisting of goals and milestones leading to the end goal.
-this could be a conquest type play mode where the player works towards the end goal
of getting to and e...
Dynamic Block Coloring
What i'm proposing is so when you paint an entire grid using Shift+Ctrl+Middle-Click (but not exclusive to Shift+Ctrl+Middle-Click can also be used with Shift+Middle-Click and Ctrl+Middle-Click) and o...
RCS (realistic) Thruster
This type of thruster (or simply a checkbox option for normal thrusters) would exert it's thrust on the grid at the exact point it's mounted instead of the center of mass. This means that if it's offs...
Easier control of rotors and thrusters
Not going to sugarcoat it, the rotor controls are as complicated as possible. It's like machinery from the 70's, not really applicable to the things people usually build in SE. Why can't we tie rotor...
Terminal Grid folders
When you access a terminal you can go back and select the grid you want it would look like
It would make accesing grids a lot easier
Wheel Suspension break point shift.
I suggest to make the separation point between the wheel and its suspension at the inner face of the wheel, retaining the suspension system with a build-able face if the wheel is removed or destroyed....
The Abilty to connect LCD screens to cameras.
I want the abilt to build a fully armored cockpit were you only need to look at wall with Lcd live screens. You can even make a little surveillance room to see were the attacker are.
It would be cool to make rotating working thrusters
I tried building a ship with rotating thrusters so you could select if you either wanted to thrust foward or upward. Sadly you weren't able to connect the thrusters to the main grid. This would make f...