Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
3
Votes
Considered
Add checkboxes to pistons and rotors
Should be self explanatory. 08/11/0017 00:32


3
Votes
Considered
For control seats and flight seats and cockpits show a functional description or name in the tool bar, not the icons of blocks that carry the function.
When I am in my cockpit I don't want to see the icons in the toolbar, I want to know what everything does. Show me some text there. Or let me switch to text instead of icons. 08/11/0017 04:50


3
Votes
Considered
Live camera on LCD-s
It would be so cool be able to display camera views on LCD-s, like security cameras. 08/11/0017 16:40


3
Votes
Considered
More accurate/easier block adjustment via timer blocks
Relatively small portion of the community has skills to script accurate commands for their builds. However many builds might require setting specific values for block variables. Currently adjusting t... 13/11/0017 15:27


3
Votes
Considered
Selecting whether waypoints show up in the Jump Drive menu.
As the title says, you have one more option like "Show on HUD" that is called something like "Show in Jump Drive" or something likely and basically triggers whether the waypoint is shown in the waypoi... 13/11/0017 23:32


3
Votes
Considered
Conveyor Access Port Block
The "Access Port" would behave like a Small Cargo Container, but without any inventory of its own. The entire purpose of the block would be to give access to the inventories of other blocks connected... 14/11/0017 13:39


3
Votes
Considered
Stay inside damaged cockpits and flight seats
Let me go down with my ship or at least let me choose when I want to get out. After all, getting automatically ejected from a damaged cockpit or seat is not realistic and is really annoying at times.... 14/11/0017 16:45


3
Votes
Considered
Magboot-like behavior for Sabroids so they can scuttle up walls and down tunnels.
So Sabroids being space spiders are only aesthetically different from wolves. One simple way to make them stand out both functionally and in a spooky way would be to remove their alignment to gravity... 15/11/0017 01:19


3
Votes
Considered
Small Blocks to Large Blocks
Ability to snap small blocks to large blocks , gives you more possibility of more detailed ships and bases . 17/11/0017 13:08


3
Votes
Considered
Relative reference frames
The problem is a lack of realism in the way planets work, currently everything is in a single worldspace and static in relation to one another when in reality everything should be moving around.... 21/11/0017 15:32