Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
3
Votes
Considered
Dazzling sun blinding astronauts
Currently the sun can be disturbingly dazzling which is quite annoying. So I suggest the sun to be dimmed while looked at through windows in first person view. For example it would make sense to have... 14/09/0017 22:27


3
Votes
Considered
RADAR AND RADAR GUIDED MISSLES
the idea is to have a radar system that can send out a ping in a omni-directional area of 5 km to 50 km around a base or ship and allow you to more easily find asteroid and enemy ships floating in spa... 14/09/0017 22:28


3
Votes
Considered
A better FPV (Flight Path Vector) indicator please?
I have asking for this for maybe a year now and current one annoys the heck out of me; instead of showing me where my ship is going, it only shows that the ship is moving. What I'm talking about is so... 14/09/0017 23:03


3
Votes
Considered
Ruins/Wrecks/Pirate Forts or just more bases
I think it would be a nice idea to add Pirate forts in order to test your toys that you create in survival or to come up with plans in how to breach such forts the aspect of them being place on the pl... 14/09/0017 23:10


3
Votes
Considered
Minimum Display Distance Setting
We can currently use the sliders on the Info tab to set the maximum distance at which various things are displayed (GPS markers, antenna, beacons etc). I propose a second setting on the slider to set... 14/09/0017 23:16


3
Votes
Considered
Advanced Timer
Add a flag to the Timer block which changes it to step through each action incrementally as the timer "ticks", rather than doing all the actions with each tick. Allow the player to set which action t... 14/09/0017 23:30


3
Votes
Considered
RADAR with visual feedback and command block compatibility
The main idea behind radar is that it would allow the player to discover grids at range that lack detectable antennae or naturally occurring. The larger the grid the longer the range it can be detecte... 14/09/0017 23:35


3
Votes
Considered
Additional Lighting Modes
Add different modes of operation for lights, such as a fade in, fade out, pulse (fade in and out), or random flicker. Drop-down menu allows you to pick from these, plus the current "blink" option. 14/09/0017 23:36


3
Votes
Considered
Damage Tool for Creative Mode
When in creative mode, the only means by which to damage a functioning block is with weapons fire. It would be convenient for creative purposes if we had a tool to apply damage to a block (ie. engine,... 14/09/0017 23:47


3
Votes
Considered
Preset/Custom Block Properties/Templates
It would be helpful if there was a way to place blocks with custom settings or templates, alternative to the default. For example, we could be allowed a variety of different lights on the toolbar, ea... 14/09/0017 23:52