Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
3
Votes
Considered
Advanced Building
What if you take the building system and structural integrity of Medieval engineers and implement it into Space engineers? I think you would get the perfect Space sim building system, because curren... 20/08/0017 09:03


3
Votes
Considered
Deep Space Antennas + related long range communication
Existing antennas are far too short in range when you have possessions in your world dispersed among more than one planet etc. To avoid cheating via space master I suggest long range antennas with a m... 20/08/0017 11:36


3
Votes
Considered
Increase cockpit building range
When using a cockpit in building mode the range for block placement is pretty low, making it difficult to place blocks without smashing the cockpit into wherever you want to place the block. 21/08/0017 22:06


3
Votes
Considered
Per-user block grouping (scroll wheel groups)
The block grouping feature is something that invokes highly individual tastes. Some people hate it with a vengeance and don't want it at all, others like me feels it's not used _enough_. Please allow... 22/08/0017 16:54


3
Votes
Considered
Refined control options for cockpit, RC and PB
Switching off thruster control in a cockpit or RC block acts like a global switch for the whole grid. I.e. other cockpits, RCs and programmable blocks can't control the thrusters in this case, too. W... 22/08/0017 20:21


3
Votes
Considered
Combat update
Hello, I have played this game for quite a long time and I'm really impressed by the determination and love the developers and community show this game. I wanted to help "improving" this game too and... 22/08/0017 20:23


3
Votes
Considered
Improved mod support
When I paste an object downloaded from the workshop and some required mods are missing in my world a window shall open asking me if I want to add the missing mods to my world. The added mods will be... 22/08/0017 20:25


3
Votes
Considered
G menu visibility hotkey
Have a hotkey which when pressed toggles the names of things in current G menu. This means that you'd actually be able to see what the numbers do, rather than rely on memory or go into the menu itself... 24/08/0017 20:43
MrB


3
Votes
Considered
Additional Options
Following Options should be added: - Body Inventory (to seperate the body inventory factor from the other inventory sizes) - Airdrops on/off and Frequency (too often in the moment and sometimes unwa... 24/08/0017 21:26


3
Votes
Considered
Cargo Limit and Storage Toggle For Creative
It's rather annoying to me that I have to switch a world to survival mode just to test a ship's speed/maneuverablity at full cargo capacity, or put precise amounts of cargo in the container to test it... 26/08/0017 05:59