Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
2
Votes
Considered
Alphabetize Jump Drive GPS List
The jump drive list is very disorganized. It should be alphabetical just like the standard GPS window. 28/09/0017 04:22


2
Votes
Considered
Jump drive controlled by block action
In several twitch streams Rexar pointed out that they don't want to make jump drive controllable via block action (aka through the use of timer blocks, programmable blocks, ect because they fear it wo... 28/09/0017 15:59


2
Votes
Considered
Add all the missing key bindings/shortcuts to the help menu and controls menu.
Just what the title says. A lot of key combinations are missing from the controls settings and help menu. This should be fixed. 02/10/0017 09:10


2
Votes
Considered
Click and Drag - Specify Amount of Components in Assembler
Like you can right click and drag between cargo containers and then type in the amount you with to move, id like the feature to be added to the assembler so you can specify how many of each component... 09/10/0017 15:11


2
Votes
Considered
COPY-PASTE AUTOROTATION NIGHTMARE
please consider watching this twitch clip for the explanation. 12/10/0017 19:00


2
Votes
Considered
drag items
So I made a grinder pit and i'm sure others have one as well, and what I've found is that when I'm grinding ships and what not I always end up with a few small little parts that I have to push into t... 18/10/0017 00:17


2
Votes
Considered
multiplayer campaign
i really enjoyed the new campaign when it came out but i would love it even more if i could do it with friends. 20/10/0017 23:34


2
Votes
Considered
Turrets priority
You should be able to have the turrets that have priority targets. that way, you can choose to have them focus first on enemy turrets, then enemy players or engines. 21/10/0017 01:50


2
Votes
Considered
more LCD displays
i really love the hight quality SE DLC and the Halloween skin images. can thoes be a LCD image also with a few new ones? 29/10/0017 13:07


2
Votes
Considered
redo the jumpdrive jump
so my concept is rather than an instant jump effect we will have a sorta wormhole effect where a 600km jump will take 2-4 minutes. also the more jump drives you have the less time it will take... like... 29/10/0017 13:16