All Considered ideas
Options - Force camera mode
Especially in multiplayer, thrid person is often seen as a "better" option due more awarness of the surroundings. I would like to see a option in the world creation menu where the playe...
Make Rotor Hitbox Round, not Cubic
The current rotor hitbox is cubic compared to the advanced rotor, which is cylindrical. This causes issues when things rotate around it as they catch on the corners.
Rotor/advanced hitbox comparis...
Rework NPC spawning.
Over the course of Space Engineers development, we've seen a lot of progress and features added. However, little work has been done to revamp non-player ship spawning. Currently spawning is controll...
small grid door
just a small grid door to help with our builds
Flat Magnet block
The landing gear takes up a lot of space and often makes mechanisms unecessarily clunky because of it.
Making a flat magnet should take minimal effort and time for Keen modelers to make .
Since we h...
Separate Ship and Character inventory settings
We all know how tedious the grind can be when playing on the smaller inventory size settings, it can take dozens of trips back to the cargo container just to build a refinery on the realistic setting...
Raggdoll when Rapid decompresion
It would be realistic if there was a feature that when there is a rapid decompresion it affects the whole base (besides clsed off sections [by doors]) and if you wold have a raggdoll effect during thi...
One thing that lacks in SE is decent lighting.
you have the massive spot lights then the tiny lights which give out very little light.
my suit light lights up the area perfectly but no other light...
SHIP gravity generator.
TLDR: Gravity generator that will only create gravity on it's own grid in rooms with oxygen.
Positive changes with a generator like this added:
-Your weird and large gravity field around your ship...