Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
35
Votes
Considered
Indoors clothes interchangeable with the now omnipresent space suit
At present our character is wearing his space suit all the time. Only difference is a visor on the helmet being open or closed. That is awkward. Real astronauts will wear their space suits only when... 20/08/0017 12:18


35
Votes
Considered
Use physics model instead of grid cube during block placement
Currently when you attempt to place a block the game will check whether the space is occupied for the entire grid block. Effectively this means you can't place a catwalk if some ship or rotor arm or i... 30/08/0017 02:23


36
Votes
Considered
Small Grid Blocks
Since small grids are airtight and have a great possibility of exterior/enterior detail, I suggest: -Doors for small grid -small grid windows -open control seats/flight seat 02/02/0018 17:40


37
Votes
Considered
Random pirate base spawning on planets using parachute block.
Hi Keen now that you have added the parachutes block in SE. I think it is time we see randomly spawned pirate base which can use the parachute block to land on planets, and spawn drones. It would also... 17/08/0017 21:09


37
Votes
Considered
Steel cable winch + hook
For augmenting the engineering possibilities around pistons and rotors I suggest the implementation of a motor type which is turning a drum containing a steel cable, not much different from the existi... 19/08/0017 17:48


37
Votes
Considered
Having the option for locking mechanisms not to be affected by lock button.
My idea is to have the option to tell a connector or similar locking mechanisms to ignore the lock keybind. For example, a carrier would have it so it's main connector would be the only one that woul... 22/08/0017 19:25


38
Votes
Considered
Give vents a small about of oxygen storage that can only be filled by depressurising a room. Overflow goes to tanks as normal.
Currently most airlocks players create are broken because if the oxygen tank is already full it never depressurizes - so the "depressurised" event in the vent never triggers. There are work arounds s... 02/08/0017 02:07


38
Votes
Considered
Concealment in Vanilla
This is an obvious choice to add to vanilla because it is simply invaluable to server admin's such as myself. Concealment currently in torch provides 2x performance of vanilla server. Before the... 06/08/0017 20:31


38
Votes
Considered
Magnetic Grab tool
A magnetic handle tool with grab attribute that can let you "attach" to a grid to push or pull. The main objective is manipulate grid blocks with push and pull. Useful examples with this possibility... 21/08/0017 00:55


38
Votes
Considered
Territory Ownership
It would be nice if we somehow had the option to "capture" territory for ourselves and restrict some actions (such as building or mining) within the territory. This could be done a number of ways such... 14/09/0017 21:06