Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
10
Votes
Considered
Rework Gyros to have more than one point of contact.
A general issue we all have with clang are blocks that only attach on a single block surface like gyros, pb, rotors and the like. To mitigate unnecessary clang I propose these are reworked to have mu... 22/09/0017 01:29


10
Votes
Considered
manual overdrive/shutdown lever
so my idea is that lets say your ship is out of power and you can't start up your reactors or open a shute or open a door or something we can have a manual overdrive lever it will open/let you accses... 24/10/0017 00:14


10
Votes
Considered
Realistic structural physics simulation
The problem: Physics in SE are good but lack realism. The effects of different forced acting on the ship only affect it in one spot and any side-effects aren’t calculated at all. A long horizo... 20/11/0017 13:54


10
Votes
Considered
Wheel Block Improvements
Please note, my suggestion relate to wheel blocks not suspension wheel blocks, all versions 1x1, 3x3 and 5x5. This blocks desperately need attention, let me explain why. Those blocks represents wheels... 25/12/0017 04:40


10
Votes
Considered
Concept for the survival improvements
Until now, SE is a pure sandbox game, without any goals except those the player comes up with himself. That’s great, it’s creative and fun, but there’s a lot potential for an improvement in the... 25/01/0018 15:26


10
Votes
Considered
Improved ships and stations interface
Hello everyone ! First of all I'm sorry if my english is bad. I think we need an improved interface to see easily the differents blocs, groups and ships connected. We should have a customizable lis... 28/04/0018 17:55


11
Votes
Considered
Auto Orbit planet
Allow for ships to automatically orbit at a distance within or outside of natural gravity by selecting the closest planet. Players should be able to set a distance, if the ship is capable of orbiting... 17/08/0017 23:18


11
Votes
Considered
Build Infrastructure
Since the begining of space engineers we have 3 types of building: station, small ship and large ship. What I suggest is a 4th type of building: infrastructure. It would be a build with only one grid... 20/08/0017 21:25


11
Votes
Considered
Tiered Systems and Research
I use a few mods that add tiered thrusters, gyroscopes and reactors (mainly to save the performance on my dedicated server). I was wondering how things would feel if a tier system was added, and lo... 25/08/0017 14:14


11
Votes
Considered
Tree View for Terminal Block List
What the block list really needs is a tree view. Top Node: Grid Name, Second Node: Block Type, Third Node Custom Name. Then Filter toggle to switch to a tree view of Block Groups. Block Numbers a... 25/08/0017 16:46