Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
7
Votes
Considered
Make unknown signals much less frequent, but you get an item every time.
It is seriously so annoying to detour from building or mining and going several km out so often, only to find you get nothing but a handful of construction components. I understand it's completely op... 10/10/0017 00:27


7
Votes
Considered
Atmospheric Thrust based on O2 level, and not altitude
It would add to the realism of the game if the ability to generate lift from atmospheric thrusters was based on the O2 level in the air, and not the altitude. e.g. My friends and I built a mounta... 13/10/0017 02:00


7
Votes
Considered
Airtight Hangar Doors physics
As of right now, if an airtight hangar door is extended, when you break one down it retracts and when it's repaired it extends automatically INSTANTLY. This has caused me to be crushed once in single... 11/12/0017 07:21


7
Votes
Considered
Jump drive and players (Make players inside of a ship also jump)
Jump drive does not include players that are inside a ship as part of the ship when warping. Only when they are in a seat/cockpit. Make the jump drive detect players in ships enclosed rooms. Requir... 14/02/0018 02:20


7
Votes
Considered
Suit energy recharge Tool/Component
Like an H2 or O2 Bottle, I would like the idea of a energy resupply to carry along in a backpack as well. IT could be as simple as a Power Cell component, that recharges the suit to 100% if carried,... 18/02/0018 01:47


7
Votes
Considered
Basic vehical combat functionality: radar, target locking, target lead indicator
SE can be many things, but one is PVP, and there is an existing strong community that appreciates PVP'ing in SE. Unfortunately, basic vehicle combat PVP elements are missing, and multiplayer serve... 27/02/0018 17:29


7
Votes
Considered
Trading system
Hey, I think a trading system would be great in space engineers. So in Mutiplayer there could be miners or general merchants. You could also introduce a currency. Like Credits or something. That wo... 12/03/0018 14:45


8
Votes
Considered
Reinstate the flare for interior lights with _high_ intensity (for navigation light purposes)
The only thing I use the old interior lights for now, is navigation lights. You know, the blinking green, red, white and yellow lights. While I _love_ the fact that the flare was removed when the ligh... 02/08/0017 16:59


8
Votes
Considered
Linear Suspensions
Essentially a block that mimics the dampening force that a coil over shock produces in an automobile without the rotational drive force in wheeled suspensions. Landing a ship can be hard due to the s... 07/08/0017 16:41


8
Votes
Considered
Allow conveyor jumpstarts via suit when player accesses terminal
To help with issues jumpstarting conveyor systems, I'd like to be able to power a grid from my own suit when I access the terminal or sit in the cockpit. Obviously this should drain the player's su... 07/08/0017 19:12