Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
7
Votes
Considered
Asteroid "Geodes"
Asteroids are currently very boring. You fly to them, check what resources they have, and move on. Adding buried geode like pockets deep within asteroids with natural resources, building materials, an... 15/09/0017 04:18


7
Votes
Considered
Suit connection with ship/station via hose
A hose that can make a connection between the player's suit and the ship/station. E.g. when the player starts grinding while connected via hose all the gatherd items will be stored in the cargo contai... 15/09/0017 12:18


7
Votes
Considered
Fusion Power
SE is set in the year 2077. We can make artificial gravity but we can't make fusion? Tje only use of hydrogen right now is in Hydrogen Thrusters but it would be very cool and useful to have an end-gam... 15/09/0017 15:17


7
Votes
Considered
Cheep hydrogen power
While there is already an idea for fusion power, it would be nice to have a cheep, inefficient but powerful source of power from hydrogen. Instead of a fusion reactor, having a hydrogen power plant wo... 15/09/0017 16:40


7
Votes
Considered
Maximum Ship Grid Speed relative to Ship Mass
The general trend in SE is to build bigger and bigger ships. This doesn't help for performance reasons or for ship roles. Currently, there is no reason not to build a large ship. A ship that is 2M... 15/09/0017 23:38


7
Votes
Considered
Ships log out along with the player
Have all mobile grids a player owns log out along with them, and then be placed back in the game if they come back, the same way that jumpdrives place ships at a destination. This makes cleanup of the... 19/09/0017 12:07


7
Votes
Considered
Real LCD's in Cockpits/Seats
The current plain backlit screens whilst in cockpits and Seats need to be actual LCD's that cna be used in the same way The LCD block can be used. This would make the Seat with the huge screen wort... 21/09/0017 16:20


7
Votes
Considered
Debris From Mining or Excavating Shouldn't Prevent Building Blocks
Whenever you mine or use the secondary function to excavate without creating ore to collect there are always little chunks of ore that you can't interact with but they still prevent you from building.... 23/09/0017 21:04


7
Votes
Considered
Locating Causes of Performance Warnings
The Shift-F1 menu is nice for helping to determine possible issues with simspeed on multiplayer. However, it is very generic. Would be nice if there was a way to identify the actual grids and/blocks... 03/10/0017 08:26


7
Votes
Considered
Power distrabution
this is an idea a friend and I had were you would have like this switch box were you could divert power from some systems into others basically I want to be able to overclock my ship if that makes sen... 04/10/0017 06:17