All Considered ideas
IDEA |
VOTES |
COMMENTS |
DATE |
AUTHOR |
Material/Roughness Painting
(Armor blocks only)
An option in the paint menu for selecting a material and roughness to apply on armor blocks.
For material examples: gold, nickel, brass, carbon fiber, matte color, shiny color, r...
28/08/0017 18:12
Music in loading screen
As the title says, it would be nice to hear music, while a game is loading (since it can take some time :D). Maybe the main menu music can simply keep playing.
02/09/0017 17:13
A slanting pyramid block
It connects one square side of a block and two triangles (unlike three triangles we have now). I think it would be rather useful in building. Especially when you try to match corners of a medium-sized...
02/09/0017 20:32
Built in control panel/access point for ALL lights!!
Ok it's about time this happened cause it's been freaking long enough. Every single light model in the game should by default have SOME kine of control access. You can't label lights as you are buildi...
03/09/0017 17:54
Built-in LCD display options without needing script
We are all familiar with MMaster's fabulous LCD script.
I feel that this highlights something that should just be stock in the game: the ability to set an LCD to display a statistic in some simple fa...
07/09/0017 16:19
Large/more powerful Gyroscope
A larger and more powerful gyroscope would be helpful for heavier ships by reducing the need to spam many 1x1 gyroscopes.
My suggestion is to have a Big 3x3 (27 spaces) Gyroscope that could be as po...
10/09/0017 03:04
Rail Elevators
instead of having elevators bound by pistons which requires more space to be cleared and alot more stacking of pistons ontop of another depending on how far you dig down or build up. you could simply...
15/09/0017 06:37
Deep space radar and Nebulas to hide in
Deep space radar would be a costly end-game block that makes all grids within it's radius show up on the hud regardless of whether they have a beacon or antenna on them. Nebula's and atmospheres would...
15/09/0017 07:22