All Considered ideas
More Support For Ultra-Wide Displays
Ultra wide displays are supported by the game but the splash screens and loading screens don't fit the screen properly and you can see the world or server loading behind the image.
Implement Automatic LCDs 2
LCDs currently have little value stock, so most players that want information have been using the Automatic LCDs 2 script to convey basic information about their grid. I would suggest adding these ca...
Alterations to "Mysterious container" drops
Right now they are dropping way too frequently on planets. I would suggest reducing the drop rates, or perhaps allowing their timer to be configurable, or given a random interval between say, for argu...
Left Handed Controls + Mouse Support (Accessibility)
*TL:DR* Please do not hard-code mouse button and add a control scheme mirrored about the the 'g' key that uses ijkl, instead of wasd.
So 10% of the world is left handed i think making the game work...
I think that AI should be improved. More pirates and they should be more aggressive. Other factions that can be our ally/enemy. Just more.
Allow chaning color of tool skins
Would be cool if you could also change the color of your tools in the medbay. For example if you have a green camo suit it would be nice to also have green tools.
Grids and Subgrids in terminal with drop downs
As you end up building bigger and bigger ships or stations that have multiple connection points or even stacked connections/rotors/pistons. It would be great if you could separate them by gridname as...
3D world map
A large 3D holographic map block/menu that displays map data provided to it from ships with a mapping sensor block. This data should be transferable from ship to ship via antenna and can be setup to s...
Trees should be smaller
Trees should be smaller, the majority of trees seems way too big in comparison to the player. It changes the perception of other things like velocity, height, size of creations and landscapes. Maybe i...