Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
4
Votes
Considered
Parachutes not needing power
Have parachutes not need power to activate. This means they can actually be used for far more purposes, including emergencies where the most likely is loss of power. If it's seen as unbalanced, inc... 24/08/0017 20:37
MrB


15
Votes
Considered
Parallax mapping (virtual height mapping) for voxels - and, possibly, models.
Adding parallax mapping would make voxels look infinitely better and make full use of PBR texturing. At an angle, a cliff face currently looks like this: https://i.imgur.com/6qsJhUw.png But, wi... 06/11/0017 05:41


0
Votes
Considered
Particles need to be optional
the title says it all, but i'll go into detail for you: Particles are a very large performance killer, i remember when i used to play Minecraft that one of the biggest performance killers being... 18/09/0017 01:41


4
Votes
Considered
Passenger Seat actions
add some actions to the passenger seat some simple ones to add would be, allow the passenger seat's toolbar to have the remote control block's Control action then maybe later, the ability to get y... 21/09/0017 14:56


3
Votes
Considered
Passenger seat sized Flight seat for small grid
preferably with out an annoyingly bright useless LCD :) 26/09/0017 15:51


1
Votes
Considered
passive (ish) hydrogen collection
we never run short on oxygen, right? but currently you have to destroy entire lakes of ice to fill the hydrogen tanks of anydecently large ship, but i propose you add a semi-realistic way to gather hy... 30/08/0017 02:33


1
Votes
Considered
Passive and Hostile Mobs/NPC Spawns
Alright, imagine a wolf. Fluffy canine, likes to hunt other animals for food, right? Now imagine that wolf attacking a warehouse building, ripping at the metal panels on the walls. Does that make sens... 18/09/0017 00:25


13
Votes
Considered
PB Antenna API
Basically a way to get the range to other antennas from your own via the ingame API. this would allow the PB to triangulate if you have 2-3 antennas and spot people that leave their antennas on while... 21/08/0017 11:19


5
Votes
Considered
Per-Block, Per-Function Fully Bindable Keys & Axes
I know this isn't a small suggestion, but I think it's an important one. SE should feature fully bindable key mapping on a per-cockpit basis. Every binary state on every block should be assignable... 24/08/0017 21:48


3
Votes
Considered
Per-user block grouping (scroll wheel groups)
The block grouping feature is something that invokes highly individual tastes. Some people hate it with a vengeance and don't want it at all, others like me feels it's not used _enough_. Please allow... 22/08/0017 16:54