Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
0
Votes
Considered
Jump Drive Distance Waiting time
I've been wanting this for a while now so the Jump Drive i get why it's called that but what if there was a Separate drive or the same drive that has the warp effect like on PULSAR: Lost Colony where... 14/09/0017 22:42


6
Votes
Considered
Jump drive jammer
A jammer would make large ship in counters better as if you don't want to fight anymore than jump out. Like it would have a range and would require lots of power to balance the fact that it traps a sh... 18/09/0017 02:26


0
Votes
Considered
Jump drive particles
so my concept on a more fun sorta jump drive effect :P is instead of just warping to your place in an instant also causing lagg when going there, but rather when you warp you go into a sorta wormhole... 09/09/0017 04:38


9
Votes
Considered
Jump Drive Upgrade Modules
Add upgrade ports to the jump drive. Existing upgrade modules can be used to reduce the effective mass of the grid (efficiency module) and increase the recharge rate (speed module). 14/09/0017 23:24


4
Votes
Considered
Jump Drive: Non-Seated Characters inside of Ship Bounding-Box / Bounding-Ellipisoid included in jump.
This goes all the way back to a Pull-Request on the GitHub repo back when the game code was released there. Someone created a pull-request that made it so that when the Jump Drive triggers, the volume... 05/09/0017 18:21


0
Votes
Considered
Jump drives acting like warp/hyper drives instead
The current Jump Drive is quite boring... select waypoint... hit jump only to discover that your jump drive is 99% charged and needs that lst percent to jump a distance that would take far less than t... 02/07/0018 16:10


0
Votes
Considered
Jump mass wrong calculation
Hi guys, i have build a large ship with mass of ~6,259,121 kg but when i jump it show me ~22,545,116kg ?? why this mass ? and it can jump only at ~600km. 22/09/0017 22:43


4
Votes
Considered
jumpdrives and API: balancing the space-time bender.
disclaimer: while i will be mostly talking about the jumpdrive, this also aplies to some extent to the ore detector, which is in the same place right now. also, I intend these changes to be shipped in... 20/09/0017 11:31


0
Votes
Considered
Just Fixes since the last update
I have a few issues since the most recent update, One is that the Pirates don't seem to attack. They just sit at their base regardless of settings changes. Second is that the bullets seem to throw you... 20/07/0018 22:54


0
Votes
Considered
KBs per second
add a KB/s meter to downloads. eg mods updating 05/10/0017 09:05