All Considered ideas
Hiding crosshair without passing for the menu
I take lots of sceenshots in SE, because it often give great views of the landscape. It would be cool to hide the crosshair with the entire hud pressing the button "I". I understand someone could like...
highlighted text issue and animated LCDs
1) When renaming blocks in the UI if you highlight text and press back space..... nothing happens. Seems text is unresponsive if it is highlighted.
2) LCD's won't animate if the setting is below 1...
Hinge type motors
A motor that you can add in place of the hinge for a gate, just to get the idea across.
Such a motor would introduce a lot more capabilities of all kinds of contraptions.
Hold self, onto small grid objects, in motion.
Small-Grid Gameplay-Mechanic , user(s) can grab onto certain ( dev-chosen ) objects to 'stay-put' while grid is in motion . If user 'lets-go' vector-velocity is copied and transfered .
I'd love to have a rotor with basically a hole i in the middle though which you can walk into another part of a station or something e.g. if you want to build a station with realistic Gravity, you co...
If LCDs had (semi)transparent backgrounds and could be stacked closer together in a single m^3, one would have a crude holographic display. Keen could do much better, I'm sure, and make a dedicated bl...
Holster tool / weapons
When a player has a tool/weapon equipped, pressing the button assigned will set the item to holser, pressing again / firing will put the item into use.
Press 1 while equiped, holster item
horrifying monsters instead of wolves and spiders
1. The dead engineer : when taking the monolith, a base spawns in the area (put in backstory here) after you explore the base you will be followed by somting similar of a player. scars,cracked helmet,...