All Considered ideas
Gravity Generator able to make both kinds of gravity
giving the option to toggle between
artificial gravity (only effecting mass blocks and players)
simulated natural gravity (players, grids, item entities, not effecting artificial mass)
Greatly improve jump drive effects
so instead of having just one jump that creates lagg all around and glitches. i would much rather or i think we would much rather an actual distance warp here it takes like 2 min to go 600k . or some...
Green is gud
For me nothing is making ships and stations more homely and belivable than some greenery, be it decoration or food gathering purposes. I saw a mod that adds something like that, but the reason I want...
Grid - Grid power transmission trough cables
I always encounter the same problem with planets in survival. That is that the only way to connect multiple grids is to make a 'block bridge'. Not only is this hard to do it is also ugly if done above...
Grid Isolation Block
New block: function is similar to the way rotors used to isolate grids on either side, but without rotation, just a solid block. It could have switches to enable/disable flow of power and/or communica...
Grid Structural Integrity
A pass on mimicing structural integrity would add a lot to the design challenge of vessels, as well as positively impacting the feel and aesthetics of gameplay. Could be implemented however the devs...
Grids and Subgrids in terminal with drop downs
As you end up building bigger and bigger ships or stations that have multiple connection points or even stacked connections/rotors/pistons. It would be great if you could separate them by gridname as...
Grids dimensions to info panel
Dimensions in blocks in each of 3 axes at info tab of grids' terminal.
(According to presence of currently added info do not think its o.p. or something, but would be pretty much useful)