All Considered ideas
Entering Atmosphere Effect/ Banners?
It would be nice seeing some atmospheric effect taking place when you enter a planet and perhaps maybe if your ship would be too blocky without any angles it could rip some pieces off I am sure that...
Entering or exiting seats or cockpits delayed
After a while, entering or leaving a cockpit takes more and more time. The server sees that the player has entered a cockpit and other players see it as well. It is only the client that doesn't see it...
Ever expanding enemy - game concept
I have enjoyed Space engineers immensely and have spent many hours on it. I know this would be a challenge, but would be good to have an enemy that expands from a base. An enemy that is left alone...
Excessive Bullet Spray
So, a while ago now, Bullet Deviation, or "Spray" as most call it, was implemented into the game for balance reasons. (I'm just assuming that, don't take my word for it.) (Also sorry if this sounds ki...
Exclusives Items Safe from breaking down
I don't know that this is something a lot of people do, but I break down a lot of suit skins and would honestly like to know that my gold and medieval skins are safe from destruction(or at the very le...
Exiting Camera also exits Remote Control
While controlling a Remote Control and viewing through a Camera pressing T instantly exits both Camera and Remote Control instead of exiting only the Camera.
In case when you control the vehicle usi...
Redesign all Thruster GUI by adding,
Acceleration- the faster you accelerat the more power/hydrogen is need.
Speed limit- top speed for your ship to reach.
Im thinking about implomenting something like [EEM] in to the base game.
Trading, faction wars, a univers that is a bit more alive.
Implomenting this for singel and multiplayer.
In line with what ME wants to implement here http://www.medievalengineers.com/medieval-message-001/ (code could be shared to some extent)
Add more hostile NPCs and more complex behaviour. For inst...