All Considered ideas
Biological matter and cloning
Mining or scavenging biological matter could yield a variety of possible biological matter. Combining these in hideous experimental cloning programs could yield:
- a sub-system performance upgrade (...
Biological needs for Engineer
Food, water and radiation all become new survival parameters.
Biological needs for the players would add a lot of content to the game and make survival a bit more interesting.
Blast door block hitbox oversized
The hitbox of blast door blocks is a bit messed up right now. The corner and edge piece hitbox is significantly thicker than that of the centerpieces (which still has the old hitbox matching the block...
Block bounding boxes
Please make boundboxes of blocks (especially small blocks) at least close to that how the block actually looks (that's what you did with small gatling turret), i'm so tired being unable to build slope...
i think the way block destroy is very odd, they just start to re shape into a weird looking metal ball, i suggest that block shape would not change but parts of metal would start to separate from the...
So I saw the last update summary from 14.09 just a moment ago and was point to this side, while also shown the new half block.
This is actually something that bothers me for quit some time with ga...
Ofte when I build bigger ships, an I come to the point to put on landinggear, I miss a susspension Block which not only suspends wheels, but also other blocks like the regular landing gear for example...
Block whitelisting/blacklisting for turrets
This is simple. Add block whitelist/blacklisting features to turrets.
In addition to large/small/character/floating object/etc, we should be able to choose what blocks to fire at.
It's nice to have...
Block: Airtight Gateway (connect/disconnect)
Connecting modules and ships in an airtight and passable way is of general importance.
Also docking ships to station, ships to ships, ships to ports feels right in a reality afine space simulation....