All Considered ideas
Variety of Landscapes (fixed coordinates on planet)
Imagine areas on planets with tight forests, a desert with sandstorms (visual/hard to see through) in which you have to navigate carefully to avoid obstacles, or a swamp biome with dense fog in which...
Vented windows with actual glass in them
Vented windows are great for decorating your ship, but it requires a lot of space to do so, I suggest having glass versions to make compact ships look great and keep them airtight!
I think that viewmodels could do a better job than the current firstperson ragdoll animations, because there are still bugs like stetching your arms. If you don't know what viewmodels are: Viewmodels...
A virtual inventory with unlimited space.
You can pull anything and type the exact amount what you want to move in both diretion .
The virtual inventory can be a part of the players inventory but on...
Virtual Reality support
I want to suggest VR implementation for roomscale space adventures.
The vr controllers doesn't have as many buttons for quick buttons like jetpack, helmet, and so on, but by adding a hotkey menu t...
Don't you think that helmet visor's up and down moves should be animated from first person view as well?
Adding some glass effect would be nice too.
Space Engineers could really benefit from volumetric clouds (3D procedurally generated clouds). The current clouds are flat, low res and overall very boring. With volumetric clouds the sky would be mu...
voluntary destruction of items / junk
It would help server performance if there were a block which could be ordered to destroy items placed inside of it at a certain rate and power consumption as a cost for the action. Case in point, a l...