Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
0
Votes
Considered
Undo feature in Creative Mode
Accidentally removing the last block that holds a grid together is very annoying (and can happen often while using the symmetry tools). Other accidents can also happen, including removing a line or pl... 16/09/0017 12:29


0
Votes
Considered
Untextured rectangle in Passage Block
There is a small, untextured square in the passage block that renders purple, even when the block color is not purple. It is connected to the small, grey bars towards the center of the sides of the b... 14/12/0017 20:26


6
Votes
Considered
Upgradeable weapons and suits with modules
Please delete weapons, and add one weapon, with upgradeable modules for weapon or suits, which could increase fire rate(battery, magazine), accuracy(sights), damage(barrel), camouflage, protection(for... 15/09/0017 11:09


4
Votes
Considered
Usable left arm (on-the-fly) LCD screen
Ever noticed the LCD on your left arm while using the grinder or the hand drill? Sadly there is only a static texture on it. I would suggest a hotkey, that moves your left arm up, so you can read... 24/10/0017 12:35


0
Votes
Considered
Use a smaller-scaled armour texture for all blocks, as seen on the new half-blocks, to better represent the scale of our creations.
The new half blocks feature a scaled-down version of the texture that is seen on all armour blocks. I feel this should be used for all armour blocks, as: 1. The smaller texture size makes structures... 15/09/0017 18:30


35
Votes
Considered
Use physics model instead of grid cube during block placement
Currently when you attempt to place a block the game will check whether the space is occupied for the entire grid block. Effectively this means you can't place a catwalk if some ship or rotor arm or i... 30/08/0017 02:23


0
Votes
Considered
uses higher Metric Prefixes (Mm, Gm)
instead of seeing a waypoint 1400 km away it should be 1.4 Mm (Megameter), or if even higher (aka 1600 Mm) it should be 1.6 Gm. i mean this IS a space themed game, and space is huge and works with a l... 21/06/0018 14:07


6
Votes
Considered
Using the jetpack on planets leaves the player character tilted
While on a planet, turning off the jetpack does not perfectly orient the player character to gravity. The player character will be left tilted by a few degrees away from the direction of planetary gra... 15/02/0018 09:01


0
Votes
Considered
vanilla decorations
it would be nice to have decorations in the vanilla game like potted plants, trash cans etc. like stuff that don't have to have a purpose other then to fill a room 11/11/0017 15:34


0
Votes
Considered
Vanilla One world Starter Maps
Not everyone want's to play the huge maps. It is better to have starter maps with only one planet (one map per planet type). This way people who want to start multiplayer games could create games wi... 29/09/0017 10:14