Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
0
Votes
Considered
turrets and guns
i think its time space engineers got some more vaniller ship guns like plasmer, cannons (Fixed and turrest), large ship guns, even swivel guns, also more carriter weapons like rocket lurnchers, satch... 15/09/0017 13:59


2
Votes
Considered
Turrets priority
You should be able to have the turrets that have priority targets. that way, you can choose to have them focus first on enemy turrets, then enemy players or engines. 21/10/0017 01:50


0
Votes
Considered
Turrets Shooting at Ships I Own In Creative
Every time I paste a ship in from blue prints or add on a turret in build mode, turrets will shoot at ships and stations that I already own and are in the same faction. I have to rush in to the menu a... 17/10/0017 05:04


0
Votes
Considered
Tutorial Missions
Can we restore the old 10 tutorial missions? Each of these went into detail about how to use your engineering tools, how to handle oxygen requirements, what all of the indicator lights meant, how to b... 22/09/0017 01:23


2
Votes
Considered
UI Consistency for list substring matching
Any input block that could have a list greater than 5 items should allow for text substring searching just like the inventory tab does for containers. * Example 1: In the Cargo Sorter control pan... 24/08/0017 17:43


3
Votes
Considered
UI filter button for "current grid only" in control panel
To finally make the UI useable on stations or with multiple ships connected, we need a filter to show only the current grid of the selected terminal or cockpit when using the control panel. This is t... 15/09/0017 02:24


3
Votes
Considered
UI Update - "Show only selected grid" option or group grid option
Hiya dev's, As is stated many times. The current control panel becomes a mess once you make larger and/or more complicated designs. The most ideal solution would be a folder style menu where the pl... 31/08/0017 14:47


3
Votes
Considered
Unbind "L" hotkey from ship lights when in a cockpit
There's really no need to have ship spotlights controlled by a hotkey since they can be bound to the cockpit control bar. However, it's annoying to have to hop out of a cockpit just to turn off your h... 22/10/0017 05:05


8
Votes
Considered
Uncomfortable to use control panel when many ships connected
We have a base with many ships docked via connector. This creates mess in control panel of each of them, and it's hard to choose needed block, because many of them have the same name. I have two ways... 08/10/0017 11:22


3
Votes
Considered
Underground Mysterious Containers as Ancient Archaeological Excavation
Containers spawn in sky (with parachute) or in space. I suggest third location for container spawn: Underground. They should be rare and looks like a remnant of ancient civilization to simulate archae... 31/10/0017 17:05