Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
0
Votes
Considered
Travel between servers in your ships. (when triggered in-game)
I have been playing with the idea of players and ships being able to travel between collaborating servers when said travel is triggered by the ModAPI server connect command. I made a test mod,... 28/02/0018 00:08


4
Votes
Considered
Tree instead of list in control panel and improvement of inventory tabs of terminal (GUI enhancement)
1. Control panel tab: Changing Terminals list (leftmost) to “tree” which contain all connected grids as headers, block groups as subheaders and blocks’ terminals ’ names as content for selecti... 01/12/0017 12:36


11
Votes
Considered
Tree View for Terminal Block List
What the block list really needs is a tree view. Top Node: Grid Name, Second Node: Block Type, Third Node Custom Name. Then Filter toggle to switch to a tree view of Block Groups. Block Numbers a... 25/08/0017 16:46


6
Votes
Considered
Trees should be smaller
Trees should be smaller, the majority of trees seems way too big in comparison to the player. It changes the perception of other things like velocity, height, size of creations and landscapes. Maybe i... 25/08/0017 10:23


0
Votes
Considered
trophy room blocks for discovered and captured ships
I would like to have a trophy room in my HQ of all of the ships I've discovered, beat in PVP, or pirated. To that end, I'd want a small block that looks like a trophy version of the ship I've capture... 23/12/0017 22:17


9
Votes
Considered
Tundra Biome - The next planet to add?
We've had an earth like planet, a desert martian planet, and a bumpy alien planet. When the development team plans on making a new planet, I propose it is an Ice planet. Based around a "Tundra" landsc... 29/08/0017 07:18


0
Votes
Considered
Turn off UI tipps/hints (one tab pres to not show anyting) and change what is the default (the T key )
Turn off UI tipps/hints (one tab pres to not show anyting) if you are playing this game a long time you know what to press 19/08/0017 11:03


0
Votes
Considered
Turret Console to allow grid targeting for turrets
It's an old missing feature of the game, that we could choose, what our turrets should target. My idea is to implement a new block that is similar to the Control Seat, but it can control the turrets i... 20/09/0017 15:47


14
Votes
Considered
Turret targeting - distinguish between player and NPC entities
Currently, the "characters" toggle covers all PC and NPC character entities, so there is no way to keep wolves/saberoids out of a base while allowing non-factioned players to access the area. This ma... 11/11/0017 21:06


0
Votes
Considered
Turret targeting improvements.
At the moment turrets target most blocks. This is a problem because they target blocks that are valued. For example, they will shoot a cargo container just because it is an enemies, if there is a reac... 11/09/0017 05:19