All Considered ideas
Show Cockpit Health
It's a simple feature. The basic idea is that while inside of a cockpit, the amount of health/armor left inside said cockpit should be shown to the player. This should give pilots more information in...
Simple Cargo Management
Once you have a large ship or station, cargo gets frustrating. It would be wonderful if each cargo container could specify what they can or want to hold, and what they will pull at what priority. Us...
Simplify in-game programming language
For the love of god, please simplify the scripting language! Not all of us are graduates of MIT or have an IQ of 4 Billion! I know a little bit about programming and it seems EXTREMELY redundant and...
Single buttons / levers
I love the idea of using buttons to control things, but I find it cumbersome to have a panel with 3 of them, and I cannot mount them on a wall or the like.
I propose place able buttons, switches,...
Single large block repair bot (with bot pathways)
I have had this idea for a while and I think with the planned idea of a tech tree this would need to be top level tech. Anyway my idea was to have a repair system for large ships. I was thinking of a...
Like this would function like you have to use skills to improve grinding speed after a certain amount of improving you can use the next upgrade in grinding you will still have to craft it
add buffs to skins so that they have a purpose other then to look cool
1. Rarer skin drops have buffs like e.g. the lava suit has higher carrier capacity and stuff like that.
Slider for "auto-save frequency" in the world options
Having an option to increase or decrease how frequently the world auto-saves would be so helpful. I've often quick-loaded worlds and found that my progress had been rolled back a little too far, so ha...
Sliders for Post Processing effects
Whilst the addition of Post Processing did indeed make things look pretty, it also made them blindingly bright, along with blurry, and dirty.
The devs would have you believe this was intentional- i...