Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
67
Votes
Considered
Additional Physics Blocks for More Engineering Gameplay
I think the title pretty well sums up the basic thought there, but allow me to expand upon this a little below: Linear Springs - As of right now the closest thing we have to this is a wheel suspens... 17/08/0017 18:53


0
Votes
Considered
Adjustable configuration (handbrake ...)
I would like to see a possibility, to change the behavior of the handbrake and other default settings. While handbrake switched connectors, and might be a good idea, sometimes the opposite is the wan... 17/12/0017 11:14


3
Votes
Considered
Adjustable Refinery Inventory Size.
My suggestion is to add a slider option for refineries allowing the player to control how much ore is held at a time (between 5000 - 75000), as well as toggles for Ore Types. similar to the conveyor s... 21/09/0017 17:30


0
Votes
Considered
Adjusting the 'voxel destruction' world option doesn't change a thing.
The voxel destruction stays the same as it was previously when you change this option. 18/09/0017 16:17


1
Votes
Considered
Adjustment to camera raycast
Two parts: #1: As it is, the raycast function will deplete the exact length of the vector/distance specified in the arguments regardless of whether or not it hit something closer. This should be twea... 27/08/0017 02:18


3
Votes
Considered
Advanced Building
What if you take the building system and structural integrity of Medieval engineers and implement it into Space engineers? I think you would get the perfect Space sim building system, because curren... 20/08/0017 09:03


0
Votes
Considered
Advanced rotor mini head
The small ship advanced rotor has a large conveyor head, but it does not currently have an option for a small conveyor head. Additionally, the large ship advanced rotor does have a small ship large h... 18/01/0018 00:37


3
Votes
Considered
Advanced Timer
Add a flag to the Timer block which changes it to step through each action incrementally as the timer "ticks", rather than doing all the actions with each tick. Allow the player to set which action t... 14/09/0017 23:30


423
Votes
Considered
Aerodynamic Wings
This one is pretty obvious. Digi's wings and aerodynamic script have almost 0 impact on sim speed on servers, and so many people use them currently it'd just be nice to see them in vanilla. Of co... 06/08/0017 20:34


1
Votes
Considered
Aerodynamics Implemented on all Blocks
Giving all Blocks Aerodynamics property in the Atmosphere of planets would bring wide game play and build designs to the game when on planets it would make the Space Engineer think about new possibil... 19/08/0017 15:27
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