All Considered ideas
Reuse the inventory space indication bar for ship cargo
When on foot, we always have a progress bar to indicate the space used in our inventory. However, when piloting a ship, whether in person or remotely, that progress bar still indicates the inventory s...
reverse container change
in i dont know what update items stopped droping from destroyed containers please change this back.
Instead of fire just being a little thing that appears when blocks are damaged it could spread, deal damage and consume oxygen as if it was a real fire turning it into a real danger in space, possibl...
Rework Gyros to have more than one point of contact.
A general issue we all have with clang are blocks that only attach on a single block surface like gyros, pb, rotors and the like. To mitigate unnecessary clang I propose these are reworked to have mu...
Rework NPC spawning.
Over the course of Space Engineers development, we've seen a lot of progress and features added. However, little work has been done to revamp non-player ship spawning. Currently spawning is controll...
Rework on fauna
I remember how everybody loved when Keen decided to put sabiroids in the alien like planet, also how everyone was pissed off when they decided to FUCKING BLOW UP EVERYBODY IN XMAS with explosive cyber...
Rework the Motor Component
i think it makes no sense for there to be high quantities of motors in the atmospheric thrusters, even 18 in the small grid small atmo thruster looks a little too much, can we have their volume mass a...
As most players are aware of, EVA combat has taken a backseat to ship vs ship, and ship vs player combat. this feature suggestion should help slowly bridge the gap between EVA combat and the other for...