Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
9
Votes
Considered
Reuse the inventory space indication bar for ship cargo
When on foot, we always have a progress bar to indicate the space used in our inventory. However, when piloting a ship, whether in person or remotely, that progress bar still indicates the inventory s... 18/08/0017 14:58


1
Votes
Considered
reverse container change
in i dont know what update items stopped droping from destroyed containers please change this back. 22/11/0017 18:54


3
Votes
Considered
Rework Fire
Instead of fire just being a little thing that appears when blocks are damaged it could spread, deal damage and consume oxygen as if it was a real fire turning it into a real danger in space, possibl... 14/09/0017 20:44


10
Votes
Considered
Rework Gyros to have more than one point of contact.
A general issue we all have with clang are blocks that only attach on a single block surface like gyros, pb, rotors and the like. To mitigate unnecessary clang I propose these are reworked to have mu... 22/09/0017 01:29


1
Votes
Considered
Rework NPC spawning.
Over the course of Space Engineers development, we've seen a lot of progress and features added. However, little work has been done to revamp non-player ship spawning. Currently spawning is controll... 04/09/0017 19:35


3
Votes
Considered
Rework of how inventory system (assemblers and such) looks, maybe even the control panel from a list to grid-like system
Not sure about the details of how to fix this, but even when I don't make huge bases or ships the inventory/storage system and the control panel are really clustered and confusing. I ve tried hidi... 17/08/0017 23:06


13
Votes
Considered
Rework on fauna
I remember how everybody loved when Keen decided to put sabiroids in the alien like planet, also how everyone was pissed off when they decided to FUCKING BLOW UP EVERYBODY IN XMAS with explosive cyber... 17/08/0017 20:24


3
Votes
Considered
Rework the Motor Component
i think it makes no sense for there to be high quantities of motors in the atmospheric thrusters, even 18 in the small grid small atmo thruster looks a little too much, can we have their volume mass a... 04/10/0017 16:54


41
Votes
Considered
Rework The Weapons System ( More Guns/More Engineering)
The current keen implementation of weapons is a major flaw in the games design. In a game that prides itself so heavily on it's destruction mechanics the current basic implementation of weapons see... 25/09/0017 19:43


9
Votes
Considered
Rifle customization
As most players are aware of, EVA combat has taken a backseat to ship vs ship, and ship vs player combat. this feature suggestion should help slowly bridge the gap between EVA combat and the other for... 28/12/0017 21:34