All Considered ideas
re-tool this voting thing to keep the mobs at bay.
right now y'all have opened the flood gate to silly people with large numbers to vote on whatever content they want cloned from another title.
Yea se needs content....but by the nine ya'll need to...
Reaction Control System for attitude adjustment
Currently we have to use gyroscopes for ship attitude adjustment- but there's another way to do it; the RCS (Reactor Control System). These would be small thrusters placed on the outside of a ship, an...
Reactor Hitbox Extends Past Model/Bounding Box
The current reactor hitbox extends past the reactor model itself, and beyond the bounding box. This causes interferences with moving parts near the reactor to the point that even blast door blocks can...
Real LCD's in Cockpits/Seats
The current plain backlit screens whilst in cockpits and Seats need to be actual LCD's that cna be used in the same way The LCD block can be used.
This would make the Seat with the huge screen wort...
Realistic - Helmet Holo Display
Hi, guys. First of all, great work so far!
The one thing i think the game needs is a better organized user interface, for inventory and general screen info. I propose a realistic aproach to the Inf...
Please add more realistic hyperspace when you use jump drives for larger distance such as a (35k-56k) jump were you can still walk around your ship. Witch this can be set on/off in the world options....
Realistic structural physics simulation
Physics in SE are good but lack realism. The effects of different forced acting on the ship only affect it in one spot and any side-effects aren’t calculated at all.
A long horizo...
Realistic Sun/Solar System
In space the sun is a bright white (a combination of all wavelengths). In real life the sun is only yellow when seen through an atmosphere as the wavelengths are filtered out.
Thinking out loud: I...