All Considered ideas
Maximum Ship Grid Speed relative to Ship Mass
The general trend in SE is to build bigger and bigger ships. This doesn't help for performance reasons or for ship roles.
Currently, there is no reason not to build a large ship. A ship that is 2M...
Survival: Large Platform Block
I'd love to have a large platform block for large grids and even small for ship building. Maybe a 25x25 platform or perhaps even bigger?
Maybe even a small tool in the "G" menu to be able to input...
P hotkey, bringer of Clang
The way the P key functions is the most trollest of all the features in SE and is aligned with Clang it's self. Cycle the Lock state of all blocks on the grid and if connected to another grid with Co...
(this is an idea that would be very useful in ship making) Ok say for example that you have a ship and it has blue, black, purple, and green colored blocks but you want the blue to be red and black to...
Caves (For planets)
In one of the trailers for planets I saw a man walk out of a cave, I was very upset to see that there are none. In my opinion it would add a lot of re play value to planets where you could explore a n...
As it stands, hacking is a tediously irritating task, as taking over an enemy vessel can take forever and you have to search for a large number of components based on how large the ship is. I believe...
Better handling of ship-planet crashes
Most of the time when a large ship crashes (or sometimes a small one) into a planet, 1 of 3 things happens. Either the ship is going slow enough that a few blocks on the tip are destroyed and that's i...
More Variety In Ship Turrets
It would be nice to have more vanilla turrets as just gatling and missile turrets are bit repetitive. (Perhaps Lasers, Plasma, Cannon or other types). Bonus points if we can make huge turrets or modul...