Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
1
Votes
Considered
Lights for large rooms
Interior lights don't work too well, expand them enough to fill the area and they fill the area behind them too. Spotlights for large grid is too large except for very large rooms. 21/09/0017 19:20


2
Votes
Considered
Fuller view cockpit like a Rover/Crane
Something with clear view below your feet, left/Right and of course forward. There are only 2 cockpits as mods in this style. EctoSage's Industrial and Darth Biomech 21/09/0017 18:52


4
Votes
Considered
'use best tool' character tool
Add a special tool to the character tool tab that will select the best tool (welder, grinder, drill) in the players inventory. 21/09/0017 18:29


3
Votes
Considered
Adjustable Refinery Inventory Size.
My suggestion is to add a slider option for refineries allowing the player to control how much ore is held at a time (between 5000 - 75000), as well as toggles for Ore Types. similar to the conveyor s... 21/09/0017 17:30


7
Votes
Considered
Real LCD's in Cockpits/Seats
The current plain backlit screens whilst in cockpits and Seats need to be actual LCD's that cna be used in the same way The LCD block can be used. This would make the Seat with the huge screen wort... 21/09/0017 16:20


4
Votes
Considered
Passenger Seat actions
add some actions to the passenger seat some simple ones to add would be, allow the passenger seat's toolbar to have the remote control block's Control action then maybe later, the ability to get y... 21/09/0017 14:56


3
Votes
Considered
Modifiable collision box's
Would like modifiable collision box's so that mod's like retractable landing gears can be possible. As this guy said they are currently in a fixed state even though we can animate them retracting th... 21/09/0017 13:11


0
Votes
Considered
Locking up on block damage when damage is off.
at first i was thoroughly confused, but then i figured it out. maybe not in detail as i haven't tested if its just larger damage indications or any (im personally tired of my game crashing) but it SEE... 21/09/0017 12:48


18
Votes
Considered
Provide more features and mechanics that allow for Crewmember Roles
I want to see a PULSAR or Artemis: Ship Bridge Simulator situation commonplace in Space Engineers gameplay. I think this should be good for PvP, Exploration, Roleplay, anything you can think of. Some... 21/09/0017 08:20


0
Votes
Considered
Add more sensing/communications functionalities to Vanilla
We need multiple types of radar implementation, 'scans' for specific objects or for specific information from an object. The more interactive methods of sensory information gathering, intelligence and... 21/09/0017 08:15