All Considered ideas
sensors not updating correctly
Place a sensor on a large grid then go into it's settings to tweak it. it doesn't update. also when the sensor is triggered on entry it doesn't always trigger on exit.
So we have mag boots. But suppose you want to quickly and easily move a small grid in order to say line it up with a rotor to attach it. The current solution looks something like this: https://i.imgur...
highlighted text issue and animated LCDs
1) When renaming blocks in the UI if you highlight text and press back space..... nothing happens. Seems text is unresponsive if it is highlighted.
2) LCD's won't animate if the setting is below 1...
The wrath of clang
Error messages should say "You have incurred the wrath of Clang!"
Safety Lock On/Off Option.
Currently, the safety lock for rotors and pistons are toggled by a checkbox. This makes it hard to use with timer blocks.
They should still be automatically engaged at high speeds.