Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
3
Votes
Considered
Lock/unlock for Rotors and Pistons as separate actions
In addition to the toggle lock. 08/11/0017 00:29


3
Votes
Considered
Add a Particle effect block - Give us access to the particle generator
Give us access to the particle generator with properties like "On/Off","position of generator" (corners or center), "min/max count", "size","texture","color from/to", "life time"," affected by gravity... 08/11/0017 00:23


3
Votes
Considered
4x1 Airtight Hangar Doors
Title says it all. An issue with the current hangar doors are that the maximum opening is 4 blocks high. This doesn't allow much wiggle room for the ships that actually get through (Not to mention the... 07/11/0017 17:30


0
Votes
Considered
Manipulatable Tubing
Replenishing the fuel, O2, or Hydrogen of any vehicle can be extremely irritating when you have to line up a docking port, carefully pull the ship in, connect it, and transfer materials. This is doubl... 07/11/0017 12:23


0
Votes
Considered
Build complete blueprints in assembler and search bar and easy deletion with right click
Very simple, You can create blocks and the assembler would produce it's components. If you ad another tab for blueprints the assembler would build all the components of every block in the assembler.... 07/11/0017 08:54


0
Votes
Considered
Disable admin (alt-f10) menu in survival
I can’t tell you how much I wish I had the self control not too but I can’t stop just spawning in what I need in Surival so I wish it was an option in the server settings to disable the menu as if... 07/11/0017 01:57


3
Votes
Considered
A "Gravity Gun" or "Kinesis Module" to directly manipulate objects in-game
Title says it all. I think the game needs something that lets players hold/manipulate objects lying around in the world since there tends to be a lot of blocks and stuff falling off ships and stations... 06/11/0017 16:56


15
Votes
Considered
Parallax mapping (virtual height mapping) for voxels - and, possibly, models.
Adding parallax mapping would make voxels look infinitely better and make full use of PBR texturing. At an angle, a cliff face currently looks like this: https://i.imgur.com/6qsJhUw.png But, wi... 06/11/0017 05:41


9
Votes
Considered
Portable Oxygen Canister
Aesthetics and Survival Gameplay - The actual GIANT bottles can stay in the game as a way to transport / transfer oxygen to refill ships, stations, Medbays. - A small canister will look better, will... 06/11/0017 02:06


0
Votes
Considered
more secario options
i have a lot of ideas so ima put them in point form .a sorta option to get special things for scenarios like a f4 button .dummies .AI plyers that you can make to do specific tasks .infinite energ... 06/11/0017 00:19