All Considered ideas
A Turret Disabling Option
i think it would be cool and useful to have a option for the turrets to disable ships for example the turrets would target enemy rocket launchers, gatling guns, turrets, jump-drives, and thrusters and...
Dynamic changing skybox
Set up multiple Skyboxes in one world and assign them for each "area". When an engineer moves from one area to another, he sees the new universe. This will give visual pleasure to boring long-range na...
Right now survival is lack luster, its fun and challenging but needs a end goal, somthing to build too, a reason to "engineer" a ship or device to accomplish that goal, perhaps a area you have to go t...
Lower reactor output/volume
Right now a single large reactor will power even very large ships. This is a bit boring because there is no need for big reactor halls or any reactor halls at all. It would be much more interesting to...
Radar that finds enemy ships.
My suggestion would be to implement a radar system to find players. Space is vast and currently it is very difficult to find anybody to raid. My suggestion would be a 50 km radar that detects ships at...
add option for player damage in creative
Please add an option to add player damage in creative.
Including weapon damage, thruster damage, fall damage, and perhaps lack of oxygen damage (putting helmet off in none oxygen area) and all the ot...
Control Scheem Improvement
Hello I’m a huge fan of your games Space Engineers & Medieval Engineers though I’ve a rather aggravating issue with the control scheme.
1. You’ve created far to many key binds.
2. No modifiers...
Player access to HUD via cockpit toggle
I can hear the immediate "NO" when this is suggested. Giving the player access to the game's HUD within the game! HA! But read a little deeper because it might be easier, safer, and open up more po...
Mining Drills nearly ineffective
Beeing happy about the improvements included in the new physics update I tried to build a mining plant on "Earth" to get the huge amounts of recources needed in survival. But it is nearly impossible t...