All Considered ideas
Player death in creative.
Option to allow player death in creative mode. Player can be killed by weapons and physical damage, but not lack of oxygen or energy. It would be so satisfying to see trolls shot to death by my defens...
a control seat for small/large grid
a good seat design for wheeled vehicles, small ships, mechs.
We can use the normal seat already in the game, but adding the ability to control the ship like a no...
It seems kind of ridiculous that we have extreme technology but an airlock (which we have even now) is not possible without creating special rooms with scripts. One block with doors on each side and...
Simple Cargo Management
Once you have a large ship or station, cargo gets frustrating. It would be wonderful if each cargo container could specify what they can or want to hold, and what they will pull at what priority. Us...
Implement Automatic LCDs 2
LCDs currently have little value stock, so most players that want information have been using the Automatic LCDs 2 script to convey basic information about their grid. I would suggest adding these ca...
How about some kind of possibility to save toolbar configurations.
So we can reload them in all future worlds , and dont have to do them over and over again.
Tiered Ship Tools - Grinders, Welders, Drills
Like the assemblers and refineries, we should have ship tools that can be tuned for higher speed, higher power efficiency and higher ore yield. Having them as standalone blocks would be the easiest,...
Auto Orbit planet
Allow for ships to automatically orbit at a distance within or outside of natural gravity by selecting the closest planet.
Players should be able to set a distance, if the ship is capable of orbiting...