All Considered ideas
Do something to the Gravity Drive exploit.
(Reposted from the forum in hopes that it will get more traction here)
Don't get me wrong, I love Gravity Drives. They present an awesome engineering problem when designing ships that's very satisfyi...
Variety of Landscapes (fixed coordinates on planet)
Imagine areas on planets with tight forests, a desert with sandstorms (visual/hard to see through) in which you have to navigate carefully to avoid obstacles, or a swamp biome with dense fog in which...
Basic Atmospheric Effects.
Atmospheres are Vacuums you can breathe in.
I would like for one, singular thing about this to change:
The introduction of atmospheric drag based on the cross-section of a ship in the direction...
Planetary Asteroid Rings
I came across a suggestion to reduce the asteroid count and finally add active scanners/radar, both reducing the view distance load and increasing gameplay.
I thought about not being able to dogfig...
Left Handed Controls + Mouse Support (Accessibility)
*TL:DR* Please do not hard-code mouse button and add a control scheme mirrored about the the 'g' key that uses ijkl, instead of wasd.
So 10% of the world is left handed i think making the game work...
Make wheel suspension easier to use
The wheel suspension is buggy, like the height offset doesn't change the offset, and please make it clear which way is upright. Please look into this problem. Thank you.
Option to sort GPS by distance too player or alphabetically; and add #Tags or folders.
For #Tags description could be used, with option to search by description only.
- The point of this i...
Server jump nodes (aka zone points)
A fixed set of coordinates in each world that if the jumpdrive is activated there will transfer the ship and it's contents to the associated server. That way infinite worlds won't be needed and each w...
Alterations to "Mysterious container" drops
Right now they are dropping way too frequently on planets. I would suggest reducing the drop rates, or perhaps allowing their timer to be configurable, or given a random interval between say, for argu...