All Considered ideas
Magnetic Grab tool
A magnetic handle tool with grab attribute that can let you "attach" to a grid to push or pull.
The main objective is manipulate grid blocks with push and pull.
Useful examples with this possibility...
Since the begining of space engineers we have 3 types of building: station, small ship and large ship. What I suggest is a 4th type of building: infrastructure.
It would be a build with only one grid...
Gatling turret accuracy / mouse sensitivity.
Gatling turrets used to be "laser" accurate and never stopped firing to reload. This was hardly realistic so when they gave Gatling guns a spread it made sense. However I believe the FIRST bullet fire...
Oxygen Through Conveyor Sorters
It seems as if oxygen no longer flows through conveyor sorters. I've tested this both in creative and survival.
[Modding] Inherit Subtype
Lets say you want to modify a single property of a block, Character or whatever i.e. change the Characters Inventory: instead of copying the whole definition give us a way to inherit from an existing...
Let PBs listen to keyboard bindable player actions
It could be very useful if PBs could listen for specific player actions. Usually those actions have some keys assigned, for example WASD, Q, E, Y, Z, C, SPACE, P, LShift at least in some cases F. Not...
There is parachutes for ships, but... for our character? I know that we have the jetpack, but when in atmospheric situations we run out of hydrogen being in high altitudes we should use our parachute...
Deep Space Antennas + related long range communication
Existing antennas are far too short in range when you have possessions in your world dispersed among more than one planet etc. To avoid cheating via space master I suggest long range antennas with a m...