Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
4
Votes
Considered
Modded small ship gatling gun type weapons not fireing
Most if not all small ship gatling gun type weapons downloaded from the workshop fail to fire, they function perfectly otherwise, accepting modded ammo, building correctly etc. All methods of firing t... 25/08/0017 02:10


2
Votes
Considered
Doors, Windows, Cockpit seat and gravity generator for small ships.
It would be great to have this update 24/08/0017 23:06


0
Votes
Considered
Exploding remains of Mysterious Containers
Whenever a mysterious container's timer runs out, it explodes, and doesn't damage anything. However, once you activate it, and even when you start grinding it down, it still can explode. If the invi... 24/08/0017 22:35


5
Votes
Considered
Per-Block, Per-Function Fully Bindable Keys & Axes
I know this isn't a small suggestion, but I think it's an important one. SE should feature fully bindable key mapping on a per-cockpit basis. Every binary state on every block should be assignable... 24/08/0017 21:48


3
Votes
Considered
Additional Options
Following Options should be added: - Body Inventory (to seperate the body inventory factor from the other inventory sizes) - Airdrops on/off and Frequency (too often in the moment and sometimes unwa... 24/08/0017 21:26


0
Votes
Considered
Terminal and Block Settings
This could come under a feature too but the fact that every time i click the 'Show in terminal' button it sends my back to the top (even if im showing all hidden blocks) and then highlights a differen... 24/08/0017 20:57


3
Votes
Considered
G menu visibility hotkey
Have a hotkey which when pressed toggles the names of things in current G menu. This means that you'd actually be able to see what the numbers do, rather than rely on memory or go into the menu itself... 24/08/0017 20:43
MrB


4
Votes
Considered
Parachutes not needing power
Have parachutes not need power to activate. This means they can actually be used for far more purposes, including emergencies where the most likely is loss of power. If it's seen as unbalanced, inc... 24/08/0017 20:37
MrB


1
Votes
Considered
seats, cockpits, and suit player level customization for the HUD
Allow the user to grab elements out of the various pages in the "Terminal" view and set them to be sticky elements on their HUD. The size, and location are saved to the current seat, cockpit, or to t... 24/08/0017 19:48


2
Votes
Considered
Add two additional colorable areas to textures.
Currently we have the ability to set an area on a texture to be colorable by the player. This would add a second definable area that could be used for two-tone coloring. Instead of Selecting a color... 24/08/0017 19:30