All Considered ideas
the bild mode isint working properly
im trying to use the b buttin or what i re-asinded it to 7 on my num pad and it wont swich modes and i need to go to the menew and back and forth you get the idea it slows down bilding by a lot
more firepower and ship tipes
i was thinking that you guys culd make a update to add more guns missile turrets land treads so on so forth incuding more wepons for the player to use of corse also ading more veritiy to ship parts li...
FAIR multiplayer & other issues
These are issues I have found with Player-hosted multiplayer. They may or may not also apply to Dedicated Servers, and some may apply to singleplayer
Many blocks of un...
Idea for better PVE
My Idea for a better PVE experience is a bit of a Workaround.
Because the game would struggle to have a big enemy base
and encounters in an already populated world.
So my Idea is something...
Block whitelisting/blacklisting for turrets
This is simple. Add block whitelist/blacklisting features to turrets.
In addition to large/small/character/floating object/etc, we should be able to choose what blocks to fire at.
It's nice to have...
Guidelines for using workshop Exploration tag
When publishing a blueprint to the Steam Workshop, we're given the option to tag the new item as "Exploration".
Lots of people don't know what this is for & as a result, the workshop is full of Explo...
Mod property alteration and inheritence
Currently, when creating a modified entity you need to declare the entity in full. This is all well and good when creating a completely new entity, such as a new block, a new weapon, a new character...
Expose MyProjectiles (bullets) via ModAPI.
I am a mod developer creating a new shield mod with realtime collision/impact effects and my inability to see MyProjectiles as entities from the ModAPI significantly hinders what can be realistically...