Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
0
Votes
Considered
the bild mode isint working properly
im trying to use the b buttin or what i re-asinded it to 7 on my num pad and it wont swich modes and i need to go to the menew and back and forth you get the idea it slows down bilding by a lot 11/02/0018 16:38


0
Votes
Considered
more firepower and ship tipes
i was thinking that you guys culd make a update to add more guns missile turrets land treads so on so forth incuding more wepons for the player to use of corse also ading more veritiy to ship parts li... 11/02/0018 16:36


1
Votes
Considered
FAIR multiplayer & other issues
These are issues I have found with Player-hosted multiplayer. They may or may not also apply to Dedicated Servers, and some may apply to singleplayer --==UNKNOWN SINGNALS==-- Many blocks of un... 11/02/0018 01:19


3
Votes
Considered
Idea for better PVE
Hello, My Idea for a better PVE experience is a bit of a Workaround. Because the game would struggle to have a big enemy base and encounters in an already populated world. So my Idea is something... 10/02/0018 11:08


0
Votes
Considered
Block whitelisting/blacklisting for turrets
This is simple. Add block whitelist/blacklisting features to turrets. In addition to large/small/character/floating object/etc, we should be able to choose what blocks to fire at. It's nice to have... 09/02/0018 02:54


0
Votes
Considered
Guidelines for using workshop Exploration tag
When publishing a blueprint to the Steam Workshop, we're given the option to tag the new item as "Exploration". Lots of people don't know what this is for & as a result, the workshop is full of Explo... 08/02/0018 19:51


0
Votes
Considered
Respawnship cooldowns are set to default/2 by default
I guess I'm slightly OCD, but whenever I see the default setting is default/2, it bugs me. How about just halving the cooldowns and setting the default to default? 07/02/0018 18:43


0
Votes
Considered
Mod property alteration and inheritence
Currently, when creating a modified entity you need to declare the entity in full. This is all well and good when creating a completely new entity, such as a new block, a new weapon, a new character... 07/02/0018 07:10


521
Votes
Considered
Expose MyProjectiles (bullets) via ModAPI.
I am a mod developer creating a new shield mod with realtime collision/impact effects and my inability to see MyProjectiles as entities from the ModAPI significantly hinders what can be realistically... 07/02/0018 04:48


8
Votes
Considered
Make ore detectors larger range but with a manual 'ping' mode
With dark spots no longer easily visible on planets I started to think that having a longer range ore detector would be useful. Unfortunately the way that ore detectors find local voxels that contain... 06/02/0018 22:18