Space Engineers Feedback

All Considered ideas
IDEA VOTES COMMENTS DATE AUTHOR
7
Votes
Considered
following missles
either a new weapon or a weapon to replace the old weapons,this concept is just a following missile blocks where the missiles can follow targets but wont deal as much damage as the vanilla ones and w... 05/09/0017 22:34


19
Votes
Considered
Please hide the crosshair too when the HUD is hidden.
This would make screenshots far easier than navigating all the way to the game options (should be in display) and changing the settings. 05/09/0017 21:19


4
Votes
Considered
Jump Drive: Non-Seated Characters inside of Ship Bounding-Box / Bounding-Ellipisoid included in jump.
This goes all the way back to a Pull-Request on the GitHub repo back when the game code was released there. Someone created a pull-request that made it so that when the Jump Drive triggers, the volume... 05/09/0017 18:21


11
Votes
Considered
Subgrid (Rotor, Piston, Connector) Thruster Control
Thrusters on a subgrid (attached to main grid via rotors, pistons, or connectors) should respond to regular flight controls and inertial dampening controls of the main grid. There is a mod that does... 05/09/0017 16:53


0
Votes
Considered
GPS: Hotkey to Copy Instantaneous Current Position to Clipboard
The following sequence is a very common situation in both Multiplayer and Single: 1) I need to get the position I am currently located at saved (and shared) right now! 2a) Press 'K' or equivalent to... 05/09/0017 07:24


9
Votes
Considered
Bigger Hangar Doors
What about bigger hangar doors? Perhaps options of Hangar Doors, like the extension they will take. From 3 to 10 blocks side, for example. 05/09/0017 03:31


0
Votes
Considered
Realistic Sun/Solar System
In space the sun is a bright white (a combination of all wavelengths). In real life the sun is only yellow when seen through an atmosphere as the wavelengths are filtered out. Thinking out loud: I... 04/09/0017 22:52


0
Votes
Considered
Modifiable Asteroid Entity Spawning
This isn't a new idea. But it dovetails into reworking the spawning system. Currently, at the first loading of a new gameworld, procedural asteroids can be generated as an option. These asteroids c... 04/09/0017 20:15


1
Votes
Considered
Rework NPC spawning.
Over the course of Space Engineers development, we've seen a lot of progress and features added. However, little work has been done to revamp non-player ship spawning. Currently spawning is controll... 04/09/0017 19:35


24
Votes
Considered
More upgrade modules and more blocks that can use them
I would love to see more upgrade modules. It's a pretty unique gameplay concept, and one that hasn't been expanded on much since it was introduced. It's one of my favorite gameplay features, and som... 04/09/0017 07:58