All Considered ideas
either a new weapon or a weapon to replace the old weapons,this concept is just a following missile blocks where the missiles can follow targets but wont deal as much damage as the vanilla ones and w...
Subgrid (Rotor, Piston, Connector) Thruster Control
Thrusters on a subgrid (attached to main grid via rotors, pistons, or connectors) should respond to regular flight controls and inertial dampening controls of the main grid. There is a mod that does...
Bigger Hangar Doors
What about bigger hangar doors?
Perhaps options of Hangar Doors, like the extension they will take.
From 3 to 10 blocks side, for example.
Realistic Sun/Solar System
In space the sun is a bright white (a combination of all wavelengths). In real life the sun is only yellow when seen through an atmosphere as the wavelengths are filtered out.
Thinking out loud: I...
Modifiable Asteroid Entity Spawning
This isn't a new idea. But it dovetails into reworking the spawning system. Currently, at the first loading of a new gameworld, procedural asteroids can be generated as an option. These asteroids c...
Rework NPC spawning.
Over the course of Space Engineers development, we've seen a lot of progress and features added. However, little work has been done to revamp non-player ship spawning. Currently spawning is controll...
More upgrade modules and more blocks that can use them
I would love to see more upgrade modules.
It's a pretty unique gameplay concept, and one that hasn't been expanded on much since it was introduced.
It's one of my favorite gameplay features, and som...