All Completed ideas
Rotors compltetely bugging out in multiplayer
If a player in multiplayer sits in a control seat on a subgrid of a larger ship (like a player controled turret) the entire grid and all connected subgrids will completely spazz out for everyone but t...
Pasting planets needs to be Admin privilege only..
The Shift-F10 menu should only be accessible if the player has administrator privileges. There is a big problem in creative with trolls spawning lots of planets and crashing the server. And unfortun...
Please fix sensor voxel detection
The sensor isn't detecting the voxel distance correctly, and it's minimum detection range should be 1 * 1 * 1 m instead of 3 * 3 * 3m (1m in every direction).
Please fix that it would open a lot of...
Minor: Dust fume when engine is off
Just a minor issue.
When you land on a planet with (at least) athmospheric thrusters and you touch the ground without landing gear and you switch off the engines, you still see the dust coming from t...
Alter damage caused by ramming
Currently ramming ships deal way to much damage and ruins combat. There is no reason to engage and fight other enemies by any other means but ramming and this makes combat non existent for that reason...
a darker skybox
i would really just want a darker skybox just for the feel of space, i think this will also help a bit of performance
Option to disable Physical Shape Limits
Due to the nature of the Physical shape limits, placing or building capital sized (massive) ships is not possible. Either a warning occurs or crashing without warning.
Also, attempts to circumvent...
Realistic light falloff
The current system for lights where the user can change the radius, intensity, and falloff independently is quite unrealistic, never mind the formula used for falloff is nothing at all like real life....