All Completed ideas
Main Menu Lag
When I open up Space Engineers, the menu comes up, but it is lagged and stutters every second. I would say it's client side, but I checked task manager and everything is running at 20% capacity or low...
Bring back the quotes to the load screen.
I miss the quotes that were in the load screens. I do enjoy the tips in the load screens but may be they could alternate between tops and quotes. As for that backgrounds just use screenshots from the...
Grinding down small blocks causes game freeze & crash.
A large ship grinder array grinding down small blocks eventually causes a game freeze which results in a crash blaming my hardware...
Video that shows the issue in action:
Easy Server Interfaces / Admin Controls
Hello, my friends.
I am the admin of newborn Dedicated Server (DS) and I'm having some problems. Reading Foruns and other SE communities content areas, I saw lots of peoplpe with related problems....
Half blocks lack small ship variant.
As the title suggests, the newly-added half armour blocks do not have a small ship variant. Since no other armour block is exclusive to large ships, I'm considering this a bug and posting as such - if...
Block selection bug is back
Seem the block selection bug is back. For me it was almost not possible to grind down the right blocks ...
A way to Disable HUD entirely
I think that a check box under "Settings" for disabling the HUD would be great.
I like to play with no HUD. It makes the game feel more immersive.
For example; If I need a "HUD" for my ships I will...
wheels do not work correctly
when i made a rover its wheels did not work (i could turn but not drive) i did some research and i found that other people also did have this issue. please fix this. thanks for reading.
Damage Effect Distance Too Short
Smoke and fire effects seem to disappear from not very far away, this isn't very useful for taking screenshots. Add a slider for damage effect distance perhaps?
LOD distances too short
i have all kinds of issues with blocks requiring me to get stupidly close to actually see the high quality LODs, like the camera viewpoint has to be withing less than a meter, sometimes even closer, f...