All Completed ideas
On Multiplayer Server the inventory will sometimes not show up correctly until you press F5 to reconnect. This is a very common occurrence on our server. Reports from other players say it happens on...
Faction Allies Deemed Enemy
I have no idea what is triggering it, but allies within my faction are spontaneously changing to red on a completely stock server. This is causing my gun turrets to shoot at them in their cryo chambe...
"T" does not saves state.
Feature, which automatically rotates blocks before it placed. Most useless and annoying.
I don't even know how this feature named, but basically this is "broke anything before you even build it" mode...
Currently, grass density appears to be constant within its render distance from the player, and there is then a sudden cutoff.
A more natural looking approach would be to have grass become gradually...
multiplayer survivability due to lag
So far as I can tell, multiplayer servers assume the player to be continuously actively moving in a given direction if that player sends a movement command (by pressing WASD, for example) until such t...
Severe collision bugs
This issue has been present since the rollout of PBR and new block textures. Large and small ships alike when travelling at maximum speed now ignore collisions with terrrain on planets and will sink t...
Major issue with Inventory API and small conveyors
Using IngameAPI's IMyInventory.TransferTo() and .TransferFrom(), you can transfer "large" items (missiles, steel plates, large steel tubes) between small ship containers which are connected only by sm...