All Completed ideas
Remove the developers screen from F12 shortcut
This should not be on F12, and should never have gotten past initial testing when it was made this way. It conflicts with the universal screenshot button for Steam, and just leads to players getting...
Grids should be protected from being painted
Like in Xocliw's performance and stress tests people have a habit of painting entire grid which causes major lag. Only allow the owner of the grid to paint it and allow the owner to give permission to...
Blocks rendered out of place.
Since the recent update 1.183.017 I've noticed that in some frames blocks appear out of place(generally behind where they should be) for a frame.
Link to example video:
Armour Edges Missing for 2x1x1 Slopes
For some reason the armour edges that are present on the 1x1x1 armour cubes/slopes are missing on the 2x1x1 slopes and have been like this since they where first introduced. Also it would be nice to h...
Voxel vs grid LOD
When you approach a planet and you have a base on the surface, the approach reveals the base even though it could be under the surface or the same color as the surface. I would like this to not happen...
Terminal slow reaction
After spending some time in termial menu (changing custom names, creating groups, programmable block) interface start to react very slow. Game skips inputs from keybord - single keys and combinations,...
Reduce the number of skin supply containers
Reduce the skin supply containers number, because if someone open it 10 seconds aftar falling an another. The technical issue with them is after i played 2 hours the games sim speed and fps strated to...
Dedicated server multithreading
Add (or improve if it's already there) multithreaded processing for dedicated servers.
I have a dual, quad core xeon server with a total of 8 cores providing 16 logical CPU's. It's very saddening...