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When somebody connects with a potato it doesn't slow down the server.
When someone with a potato connects, it slows down the entire server. But why not make it so that it only slows down them? Is it possible? A few weeks ago I lost a capital ship due to this issue and a few minutes ago I lost another trying to salvage one.


HumorousHumor shared this idea 01/10/17 18:53
mikrogen 02/10/17 08:47
1. If client is slower than server, then server speed remains and slow client may start teleport entities. 2. If server is slower than client, then client speed is adjusted to be same as server speed.