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VRage.Serialization.MySerializeException: Exception of type 'VRage.Serialization.MySerializeException' was thrown.
Server regularly complete freezing since last version. Log: https://www.dropbox.com/s/a5yhlutmyurp5u3/SpaceEngineersDedicated.log?dl=0 Before crash many lines like: 2017-12-25 15:19:32.430 - Thread: 6 -> Info: MoveAndRotate turret->ship: moving 2017-12-25 15:19:32.460 - Thread: 6 -> Info: deserializing turret move:{X:0 Y:0 Z:0} The throwing error: 2017-12-25 15:20:13.298 - Thread: 6 -> Exception occured: VRage.Serialization.MySerializeException: Exception of type 'VRage.Serialization.MySerializeException' was thrown. at VRage.Serialization.MySerializationHelpers.WriteNullable[T](BitStream stream, T& value, Boolean isNullable, MySerializer`1 serializer) at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info) at VRage.Network.MyEventTable.<>c__DisplayClass10`7.b__f(T1 inst, BitStream stream, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Single unreliablePriority, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Single unreliablePriority) at Sandbox.Game.Entities.MyDataBroadcaster.RaiseNameChanged(MyCubeGrid grid) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.MyCubeGrid.OnChangeDisplayNameRequest(String displayName) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, MyTimeSpan timestamp, MyTimeSpan receivedTime) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, MyTimeSpan timestamp, MyTimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, MyTimeSpan delay) 2017


Enclave2077 shared this idea 25/12/17 14:51