Ship to ground destruction / interactions
Currently in game, whenever a ship collides with the ground on a planet, it leaves a perfect little crater and this ship stops completely regardless of size and mass. My suggestion is to implement a system to create procedural 'trails' when a ship hits the ground at an angle. When a ship would hit the ground it would dig in a certain depth and drag itself through the ground for some time, instead of just stopping on the spot. Factors such as the depth, length, width and profile of these trails could be determined using a ships mass, speed and dimensions. I hope you take this suggestion into account to improve this already great game.
shared this idea 15/09/17 09:28